﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GetHandBook : MonoBehaviour
{
    [SerializeField] GameObject btn1, btn2;
    [SerializeField] public HandBook handBook;
    private void Awake()
    {
        Destroy(btn1);
        Destroy(btn2);
    }


    public void ClickSure()
    {
        Destroy(gameObject);
    }
}
